Design Patterns
Design patterns are essential for writing maintainable and scalable software. They provide reusable solutions to common problems in software design and help you create more efficient, readable, and maintainable code. Categories of Design Patterns Design patterns can be categorized into three main categories: Creational Patterns: These patterns deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. Examples include Singleton, Factory Method, and Builder. Structural Patterns: These patterns focus on how objects are composed to form larger structures. Examples include Adapter, Facade, and Bridge. Behavioral Patterns: These patterns are concerned with object collaboration and responsibilities. Examples include Observer, Strategy, and Command. Why Use Design Patterns? There are several reasons to use design patterns in your software development: Reusability: Design patterns promote reusability, which reduces redundant co...